Custom Software Development
Systems that fit how your business actually runs, built from the ground up.
Learn more →Apps your customers and staff actually want to use: quick to load, and built for the devices and browsers people really have.
This is application work where the front end matters: a customer-facing web app, an internal tool your team spends all day in, or a mobile app for staff in the field. The interface is part of the job, not an afterthought.
We design the screens around the tasks people do and build them to load fast on an average phone and a mid-range laptop. Testing is on real devices, not just a simulator. If a native app is not worth the cost, we will say so and build a web app that behaves like one.
Screens and flows designed around the work, reviewed with the people who will use them before anything is built.
A responsive web app that loads quickly on the browsers your users actually run, and holds up as traffic grows.
iOS and Android apps, built cross-platform or native depending on what the app needs. We publish to the App Store and Google Play.
Keyboard and screen-reader support and colour contrast that meets the standard. We also set a performance budget and hold the build to it.
App store submissions handled and a monitored release process, with an agreed arrangement for fixes and updates once it is live.
The right answer depends on what the app has to do and who uses it. A web app is often enough, and it is cheaper to build and maintain.
People use it on a laptop or phone browser and you do not need device features. It updates instantly, works on every device and has no store review to wait on.
You need the camera, offline use, push notifications or a store presence. For most business apps one cross-platform codebase serves both iOS and Android.
| Web app | Cross-platform app | Native apps | |
|---|---|---|---|
| Codebases | One | One, for iOS and Android | Separate for iOS and Android |
| Relative cost | Lowest | Moderate | Highest |
| Updates | Instant, no store review | Through the App Store and Google Play | Through the App Store and Google Play |
| Device features | Limited | Most | All |
| Store listing | No | Yes | Yes |
Booking, ordering, account and self-service apps that load fast on an average phone.
Screens your team spends all day in, designed around the tasks they repeat.
Apps for staff on a warehouse floor or a job site, with the features that setting needs.
iOS and Android apps published under your own developer accounts.
Logins where customers or partners see their own status, documents and data.
New front ends that read from the tools and data you already run.
We set a performance budget and hold the build to it, so it loads quickly on an average phone and a mid-range laptop.
Keyboard and screen-reader support and colour contrast that meets the standard, built in rather than patched on.
We test on real phones and browsers, not just a simulator.
Crash reports and drop-off watched after launch, with fixes as operating systems change.
Projects land roughly between $5k and $100k+, depending on size, complexity and deliverables. A web app is usually cheaper than a mobile app, and you get a fixed price before we build.
| Project size | Typical cost | What it usually covers |
|---|---|---|
| Small | $5k–$10k | A focused web app or internal tool |
| Medium | $10k–$30k | A web app with several user roles and integrations, or iOS and Android versions of a core flow |
| Large | $30k–$100k+ | A full customer-facing platform across web and mobile, delivered in stages |
You open the running app on your own phone every couple of weeks while it is being built. Release timing depends on scope and on app store review, which we plan for.
If you want to test an idea first, an MVP gets a working version to real users in six to ten weeks.
If this sounds like your project, Discovery is the next step.Start with a fixed-price Discovery — you get the scope, the plan and the number before you commit.
See how Discovery works →We learn who uses the app and where: on a warehouse floor, or on a phone at home in a hurry. Those constraints shape every decision that follows.
We cut the first release to the screens that carry the core task. A tighter app ships sooner, and real usage tells us what to add next.
Senior developers build in short cycles with a running app you can open on your own phone. You review the real thing every couple of weeks, not a slideshow.
After launch we watch the crash reports and where users drop off, then fix and refine. Mobile especially needs attention as the operating systems change.
An honest starting point, not a fixed menu. We pick per project and tell you why.
Systems that fit how your business actually runs, built from the ground up.
Learn more →Your own platform, built to your process — not another off-the-shelf tool you have to bend around.
Learn more →The smallest version worth shipping, in weeks, so you can learn before you spend big.
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